Max And Ruby Science
This game plays with force and motion. The object of the game is to push a ball into a hole (such as in golf or pool). When you slide your finger away from the ball, an arrow appears, the length and direction of which correlate to where your finger is (relative to the ball). The arrow is a visual representation of the amount of force that will be applied the ball, as well as which direction it will go. If there isn't enough force, then the ball will stop short of the hole. Likewise, it will roll in which ever direction the "push" came from. As the levels increase, different balls appear (needing more or less force to move) and different table textures and obstacles are introduced. As the clinician, you can use this opportunity to work on language in a concrete way. For example, you can discuss what kind of ball it is and whether or not it is heavy. After each attempt, you can talk about what went right or wrong ("we didn't push hard enough; the ball was too heavy; lets push harder this time").
In Water Blast, each level has a pipe that is missing sections. If you get the water flowing before filling in the sections, the water will spill instead of reaching the goal. In later levels, the water passes through a snowflake and freezes. This game is fun for making predictions, exploring cause and effect, and problem solving. You can also talk about how water moves and takes shape, or what happens to it at different temperatures. *Bonus* each level is followed by a brief animated clip featuring a different activity (e.g., Max swimming in the pool or running through the sprinklers), and even more opportunities for language.
The final activity that comes with this app is building an imaginative play scene. The children can choose a background, and place different characters around the scene. As you drag the characters about to place them, their sizes change accordingly (i.e., they appear larger in the foreground and smaller in the background). Once set, they come to life with small animations. You can facilitate specific language targets by choosing items yourself. For example, you can work on negation or exclusion by putting Max playing in a pile of snow into the middle of a green lawn.